Concerned parents and many psychologists studying neurological behavior in young adults believe there is a connection between violent video games and real-world violence. This lobby calls for greater insight into what can make gaming potentially dangerous. Video games have absolutely dominated much of adolescent and young adult culture for years. Scientific studies regarding the effects that video games have had on the brain are discouraging, even frightening. Internet gaming disorder has recently been added as an official addictive mental illness by psychologists, which suggests a darker underside to the otherwise fun pastime for many across the world. A study at BYU about family life discovered that, while 90% of gamers show very low signs of video game addiction, 10% display the symptoms commonly associated with Internet gaming disorder. When comparing the "pathological" gamers to the "non-pathological" ones, researchers found that the "pathological" ones showed higher levels of "depression, aggression, shyness, problematic cell phone use and anxiety by emerging adulthood." Though data is still inconclusive about the correlation between mass shooters and violent video games, a link can still be seen among those who are pathologically addicted. If "aggression" is a side effect, then violence could certainly be the next step.
Simply because symptoms like depression and aggression are prevalent because of severe addiction does not equate to the "next step" of violence or even mass shootings. A minor link between the two still does not account for a lack of evidence showing any correlation between violence and violent video games. The conclusion that real-world violence can emerge from simple, arbitrary "aggression" in those who are addicted is entirely illogical.
Internet gaming disorder induces many problematic symptoms for those under its grip. If research has shown aggression to be a primary side effect to a severe case of the disorder, violence could be another step in the process.
[P1] Research-based psychological conclusions could provide evidence for a broader claim or correlation between the topics being researched. [P2] Internet gaming disorder has proven to cause aggression in severe cases, which could easily lead to violence. [P3] Therefore, video games cause violence.
Rejecting the premises
[Rejecting P2] "Aggression" is an arbitrary term, and to claim that violence and mass shootings can emerge from that definition in addicted gamers is unfounded. [Rejecting P3] Theorizing a correlation based off of the previous premises is illogical.