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Can speculative design provide value in corporate settings?
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Companies have successfully implemented speculative design

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The Argument

Although speculative design is a fairly new concept, similar approaches have been taken before. Prominent technology in contemporary society wouldn’t be if innovative steps that questioned every possibility didn’t take place. Speculative design implemented on a wider scale could result in greater growth. Speculative design is akin to the science fiction genre, pushing futuristic architecture to “explore challenges and opportunities of an aging society”<sup><a class="ref-highlight" href="#reference-1">[1]</a></sup>. This fiction has been proven influential on technological advancements. NASA has gone on record about their inspiration from the technology featured on Star Trek<sup><a class="ref-highlight" href="#reference-2">[2]</a></sup>, and most notably the iPhone was a result of speculative thought, with engineers developing a user interface around problems they had yet to face<sup><a class="ref-highlight" href="#reference-3">[3]</a></sup>. Bracing for future possibilities, as opposed to focusing on the current market, can give organizations a head start in their respective fields. Competition has already started. Google encourages employees to spend twenty percent of their time on side projects, a strategy responsible for apps such as Google Maps and G-Mail<sup><a class="ref-highlight" href="#reference-4">[4]</a></sup>. With partnerships are forming between major companies and those based on speculative design, breaking the “constraints of short-term revenue cycles to speculate on alternative future” is becoming mandatory to thrive in the technological world. As Anthony Dunne states, “we can help set in place today factors that will increase the probability of more desirable futures happening”<sup><a class="ref-highlight" href="#reference-3">[3]</a></sup>.

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Rejecting the premises

References

  1. https://www.strangetelemetry.com/speculativedesignandageing-1
  2. https://www.startrek.com/article/trek-talks-nasa-star-trek-boldly-go-at-sdcc
  3. https://www.invisionapp.com/inside-design/speculative-design/
  4. https://www.inc.com/adam-robinson/google-employees-dedicate-20-percent-of-their-time-to-side-projects-heres-how-it-works.html
This page was last edited on Monday, 5 Oct 2020 at 05:20 UTC

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